As a result, they can easily be penetrated with minimal effort by digging out one level at a time and walling it off reasonably quickly. Light aquifers are by far the most common (being ~19 out of every 20 aquifers), and produce water at a greatly diminished rate. In addition to the heavy and light types of aquifer, DF can also display "Varied aquifer" if both types are present within the embark rectangle (also note that the biomes of neighboring tiles can "spill over" into a tile, resulting in different, unannounced aquifers in those parts). The type of aquifers contained within the embark location can be reviewed in the embark screen. If you are digging an up/down staircase in the upward direction, or a ramp, and you hit an aquifer from below, the aquifer tile will immediately start producing water in the stairwell.Įmbark screen: Area with a varied aquifer. If you are mining horizontally, you will similarly be warned of a "damp stone" before breaching the aquifer. If you are digging an up/down staircase in the downward direction and you hit an aquifer, the aquifer tile will be revealed as damp soil or stone and the digging job will be un-designated for that tile. The frequency of aquifers differs between embark locations. Aquifers located in ocean biomes will produce salty water aquifers in other biomes will produce freshwater. However, smoothed, mined, carved staircase, or channeled aquifer tiles no longer produce water. Aquifers cannot be drained the groundwater is limitless, with even a single isolated tile leaking water forever. Heavy aquifers are faster to produce water and much harder to manage compared to light aquifers. The amount of water an aquifer produces depends on what type it is. Once exposed it will start leaking water, which can lead to a lot of Fun flooding if left unmanaged.Īquifer tiles produce water in any neighboring open tiles – north, south, east, west, and below. "This is what the in-game prompts were warning us about!"Īn aquifer is a subterranean body of rock that holds groundwater.
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